Classes

Few “spines”:

Martial (Warrior, Fighter, Rogue, Ranger etc.) – using feats as power mechanic. gain feat each level and have a chains of stylistic fighting feats.
Arcane – have a set, hard limit, number of spells. Can use tiny versions (reserve power) or expend for major power.
Divine – gain favors by deity list, cast miracles from domain/sphere list.
Psionic – gain points, expend points.
http://www.d20srd.org/srd/psionic/classes/psion.htm

Martial

Changes to the Fighter

  • At 1st level, gain bonus to manouver attempts.
  • At 2nd level, 2 style use
  • At 3rd level, bonus style feat
  • At 5th level, _Flurry _grants the fighter additional attack. When making an attack action, the fighter may make one extra attack with the weapon his active style feat uses. The extra attack is done with -2 penalty to attack.
  • At …, 150% to used style feat.
  • weapon focus for either weapon (1 to attack) or armor (1 to AC?)
  • bonus to maneuvers?!?
  • rager / barbar gains bonus from inflicting damage
  • berzerker gain bonuses from receiving damage

Spellcasters

Arcanist.
As the name suggest, arcanist are the guys who use arcane spells. Based on wizards spells per day progression arcanists have the following to toy with (at least):
Source – arcanist must choose the power of his magic: be it heritage, pact, scholarship, elements, blood, wild?, dragons? etc. etc. based upon the source the arcanist will gain bonus spells per day and a casting mechanic.
Implement – arcanist may use items as focus (or foci) for his spellcasting. In turn, the use of the item will grant him bonus and/or special move. Examplese include staff, orb, wand, spellbook, blood, sacrifice, gem, and the like.

Mystic is a divine spontaneous caster made to be the basis of all divine casters. It grants 3 abilities – spells, as per the spell per day and spells known similar to the mystic in DLCS or the Shugenja in OA.
2. Domain – one domain choosen by the mystic and corresponding to the mystic’s diety, dogmatic belief. The domain itself is a list of spells that compose part of the spells known to the mystic alongside a list of universal spells known to all clerics. Furthermore it gives a small bonus to the mystic and a holy power that can be powered by the use of epiphany attempts / channel divinity.
3. Epiphany attempts. A number of times the mystic may enable his known holy powers.

Domain:
Universal domain at 1st level (grants 2/2/1/1/1)
1: channel attempt
choose +1 at 3rd level
5: extra channel
choose +1 at 7th level
9: extra channel
choose +1 at 11th level
13: extra channel
15: extra channel
17: extra channel or maybe another domain
19: extra channel

Mystic / Cleric

Spells:
Known – the cleric knows spells that are either – belong to his domains, are universal or appear on a textual aid (such as scrolls and prayer books). The spells that he may use cannot be of opposite alignment or domain.
The cleric cast spells spontanously.

Epiphany attemps – either (class level +1 /2) or Ability mod. + bonus. Attemp is used to fuel divine feats, domain powers and some spells. No Command/rebuke undead for all clerics.

Domain – grants spells known and either passive bonus, an epiphany bonus or both.

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Arcanist or something is a type that needs: a. a foci for his spells – book, staff, orb, rune, tattoo, pact power etc etc. and b. some sort of coinage for payment in addition to the traditional spell slots. something that gives tiresome and/or curroption for the higher level spells.

Classes

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