Martial characters have the ability to use stances – they choose a stance and use only one as active each time (or maybe that’s the standart and they can do more then one…).
Rogues are martial classes. Maybe they could be a martial-based archtype with style feat of backstabbing/sneak_attack/extra_damage…
some stuff don’t grant cumulative penalties and cap at certain threshold.
magic item bouns is the highest used. (so a shield +2 and helmet +1 gives +2)
should condition disappear after fight? after rest? after specific heal?
Problems with other systems:
Your level of Hp should affect your combat/skilluse ability.
Too few options for non-spellcasters.
Too much conditions.
Use more conditions in combat to make it more tactical.
Narrow bonuses and bonus accumulated.
Check out the way starwars saga treated the conditions stacking, maybe create a ladder stack for similar conditions such as thralled-dominated-feared-empowered & crippled-hampered… etc.
To combine the many separated skills onto skill uses in a few fields of expertise.
15 minutes work day – what if during the day, the characters gain bonuses that vanish once they rest? powers that are used during downtime? warrior shouts that gives perks for until resting.
Modular as much as possible
Only finger math
No hard yes’s or no’s
No fluff when presenting rules
need to address the actions per character and dynamic combat:
actions available: minor, standard, reactionary(?), full(?),
Using effort as coin – actions cost you points that you need to remove as time passes on
So I say I cast a spell and then I get ten counters and it ticks down and when I ticked all the counters out then the spell materialize.